![]() ![]() Smaller living rooms also make it easier to breed specific dwellers for initial stats without having competition in the room.Īs a result of this analysis, I think I am going with medium sized living quarters instead of wide. combination of simple endless strategy set in a wider universe drawn from the other Fallout games. For stimpack and RadAway storage width doesnt matter as its always 10 more per cell, regardless of how. Fallout Shelter is a time management simulation game. The only rooms that arent are the medbays and science labs, which are most efficient (production wise) as 2-wide. If you actually kept dwellers in the quarters, a wide room will have better defense in an external attack, but I never put people in living quarters except briefly to breed. Resource rooms, storage rooms, training rooms, living quarters, all of them. The cost savings in caps isn't that much over 2 wide and high evict amount to rebuild seem to greatly outweigh their usefulness. The only pros that I can see about full wide rooms is 1 or 2 less overall vault space used. three seasons making Christian McCaffrey Trade Fantasy Football Fallout ATL Justin Jefferson. So a 1-wide room can have 1 pet, a 2-wide room can have 2 pets, and a 3-wide. Fantasy Football Week 8 Wide Receiver Rankings DeAndre. Total Cost (Assuming Merge Before Upgrade) Bethesda has just released a big update to Fallout Shelter that brings pets. Here is the data I am going on: Room Data Id rather have more 3 wide storage rooms. ![]() ![]() 1 Mr Pyro 6:15pm I would recommend building another generator, even if it's only got 1 dweller using it, that extra bit of power every so often can be a big help to keep you afloat. Every upgrade, room added, and baby born will change your minimum resource levels needed and give you the task of regulating the shelter again, tipping the scales. You are better off making the room a 3 sized room or building another power room and tossing some dwellers in it. The benefits don't seem to outweigh the space requirements for living quarters. Find the right productivity-to-room ratio based on your population then take the risk and add to your shelter. Dont upgrade training rooms (not worth it), Dont build MedBays & Science Labs beyond 2 wide, Expand other rooms to 3 wide before upgrading levels, keep an eye on your production levels and only. This is the 323 build: I believe this is a better layout style, for every 2-wide room, is either empty or has an Advanced Reactor (level-2). iOS (iPhone/iPad) Nintendo Switch PC PlayStation 4 Xbox One. In my next vault plan, I was considering making all living quarters 2 wide instead of 3. 323 and 332 are layout preferences, its the difference between symmetry from the second floor down, or an elevator thats connected to the end of your ground floor 3-wide room. ![]()
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